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The rules

Bulls and Cows

Look also:
The rules of the classical duel
The rules of Skirmish
The rules of the game "Black and White"
The rules of the game "Guess it"
The rules of the game "More or Less"
About check 2*MD5

Any duelist can create the game. For this it is enough in definite section to point a basic stake and the number, the opponent should guess.

After this you will be suggested to play a game by guessing an accidentally chosen member. The result of this game will be compared with the result of the opponent. The winner gets both stakes except the percent of the DuelHunter.Com.

The essence of the game is in guessing the mystery of their number. This number may have only 4 point and the number are not doubled in it. The number may be from 0 up to 8 inclusively (for example 2467 or 1782 but the number can’t be 2258 or 1681). For this you should introduce the number in a field and in answer you get the account how many of bulls and how many of cows. What does it mean?

One bull - means, that in the number of your opponent there is only one figure, which you chosen in your playing field, to be more exact this figure in the place you have chosen.

For example: your opponent had in mind the number 2345 and you chose 7369, the figure "3" in this case is "a bull" and the only 2 or more bulls means, that that 2 or more figures coincide and are situated in the game position.

One cow - means that in a number, which your opponent has in mind, one of the figures, which you have chosen in your playing field is situated and not in that place as in your number.

For example: your opponent has in mind the number 2345 and you have chosen 3769, the figure "3" is "a cow" here, and the only.

As soon as you have 4 bulls, you win.

Example for understanding(additional):
Let you have on mind the number 0237
You introduce 2580, so 2 cows (2 and 0)
If you introduced, for example 3276, you would have 2 cows (3 and 7) and 1 bull (2).

You can give in at any moment. Then to win you should consider that your opponent will give in earlier otherwise you lose the game.

To make the strategy of the game more simple the result of the Creator of the game appears near yours at the same time. Of course, he guessed other number, but you may understand who is nearer to the victory.

If the author of the game gave in, and you didn’t guess the number yet, the game is over and you are winner.

Both participants are sent the message with the result and the lead of the game. In this message you can see the lead and the result of any played game at any moment. These data can be seen by any visitor of the sight if he knows the address.

If you can’t finish the game by same reasons, you can return into it from your personal page. Until you finish one game, you can’t be begin another. If you didn’t finish the creation of the game, you can’t create another, having not finished the first one.

After your first attempt to make your turn the chosen game is "stuck" to you and you shouldn’t finish it!

If you didn’t finish the game for a day you are considered to give in on this turn!

You may canceal game through day.

The training game

  
  
  
  
 
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